You can probably leave most of the hacks on. Nvidia with async ubershaders tends to work better on d3d11. Are these very short drops when the geyser first appears? It might still be shader compilation. Make sure windows and nvidia control panel are set to high performance. Same settings at the 2-1 first geyser (assuming you mean 6x native for 4k, not 4x native for 1440p)ĮFB to texture only unchecked, Defer efb checked: 76 fpsĮFB to texture only unchecked, Defer efb unchecked: 61 fps On my gtx 1060 I get much better performance (on the latest dev build, at least. You can leave EFB to texture only checked. Years ago, NSMBWii needed this setting for coins to rotate. Many games don't read the efb, and disabling it can improve performance. Games are smooth as butter.ĮFB to texture only unchecked isn't for low memory video cards. Obviously, I will just leave it checked until I see issues. But why not check it? What issues does it cause? I don't want to use my system memory if I don't have to for this. But yeah if that is not checked I get super slowdown in parts of NSMB. But it's not like I am running this native wii res lol.Ĭan anyone tell me if store efb to texture only has any issues elsewhere? My 1080ti has tons of RAM. So that would point to that setting in my config being the issue, as long as I don't have other issues. Nothing else really seems amiss, and I don't have any issues in other games.Īs I said when I uncheck this setting, the issue goes away completely. I use OpenGL, async uber, and compile before start up with 4K native, 4xMSAA, 16x Aniso, per-pixel, force 24 bit, disable copy filter, force filtering, and scaled EFB copy checked. I don't see anything wrong anywhere else. (12-08-2019, 12:31 PM)Helios Wrote: There is something very wrong with your system or config if you have that CPU and GPU and you're having issues achieving full speed in anything. But to texture setting seems like it would be better off just on my GPU, so that is why I left it on. Do you have a reason as to why I would see a huge 20 FPS drop like that with it off in NSMB? Anyway, not a huge deal, I was just glad I found the issue. I can surely leave it off except for NSMB, but I was wondering if that was even needed or if the 1080ti would be okay with tons of RAM. Wii is not one of them), it should be fine. (The same applies to Skip EFB Access from CPU – Super Mario Galaxy is one of the games that that setting automatically gets disabled for.) As long as you don't override Dolphin's game INIs by manually turning the setting on when you're in the middle of playing a game that needs the setting to be off (New Super Mario Bros. (12-07-2019, 08:47 PM)JosJuice Wrote: While having that setting enabled can cause issues in some games, games that need to have it disabled generally have it be disabled automatically using the game INI system.
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